I developed all of the sprites and animations used in this 8-Bit style game, which was reminiscent of the games I played and wrote as teenager on my ZX Spectrum
Developed an algorithm to create, load and save sections of map as my character "Bob" moved around. This enabled an infinate, randomly generating map on which changes could made and returned-to without using up precious RAM.
Our character is able to interact in a variety of ways with items in the game including: collecting, breaking, operating, eating, killing ... and many more depending on the item, the object in hand, objects in inventory and the skills aquired
Developed a suite of algorithms and UI elements to allow bob to easily manage inventory and to craft new items. Craftable items were dependent not only on the item-recipie and inventory but also the skills aquired by our game character.
Developed a random-maze-gererator which is used to generate a number of various sized mazed within the game.
Researched and coded pathfinding algorithms to enable the enemies to chase-after our character whilst moving around objects and through mazes.